I'm a 3D enthusiast with a degree in Architecture Science and a strong artistic background. I've been working in mobile game development for the past few years. I am very experienced in the 3d assets creation pipeline for low-poly and high-poly projects (modeling, unwrapping, texturing, rigging and animating). Besides that, I am doing part-time indie game development and part-time art direction for other projects.
It is a part-time art direction project. I am focusing on developing universal principles for their 3D mesh generator technology. My work involves creating a simple, stylized, and multifunctional design approach that enhances the technology's visual appeal and usability.
Modeling, unwrapping, rigging and animating stylized object for mobile gaming projects.
This is my personal indie game development project
I was designing and visualizing playgrounds for kids